Foundation Flash Cartoon Animation

  • ISBN13: 9781590599129
  • Condition: NEW
  • Notes: Brand New from Publisher. No Remainder Mark.

Product Description
Whether you are an experienced Flash designer or developer looking for a guide to doing animation in Flash, or a novice to Flash who is looking for an effective way to create and distribute animations, this book will prove invaluable to you. Covering every aspect of Flash animation, the book is a fast-paced yet thorough review of the Flash animation process. Written by the Emmy-Award winning team at ANIMAX, this book not only reveals the step-by-step process… More >>

Foundation Flash Cartoon Animation

5 Responses to “Foundation Flash Cartoon Animation”

  • There are many books about cartoon animation in Flash. What sets this book apart from the rest is the approach the authors have taken to make this book much more than just another step-by-step book about drawing and animating characters. Foundation Flash Cartoon Animation is for the animator who needs to stretch beyond the mechanics of the Flash tools and perfect the decision-making process necessary to become a productive animator. One of the biggest questions that is answered in this book is when to use Flash and how to use it most efficiently. The next question is what tasks are beyond Flash’s capabilities and when to turn to another software such as After Effects.

    The authors assume that the reader has a basic knowledge of Flash and the principles of animation. Because of this, you will find only a few step-by-step examples. What they do cover thoroughly is every phase of the production process for cartoon animation from planning, storyboards and animatics to post-production and delivery. The approach for this book is to examine working examples which can be downloaded from the publisher’s website.

    If you have ever created a complex character animation including lip synching and facial expressions, then you know that your character must be divided into a large number of individual animated parts. This is why the authors dedicate a whole chapter to organization and using the Flash library system to build character libraries. As you progress through the process from head comps and onward, the authors show when it is best to draw from scratch and when to use Flash symbols. Storyboards and animatics are next in the production process and the book covers several decisions that must be made such as choosing between traditional, hand-drawn storyboards and the digital method in Flash.

    Moving from the planning stages to character creation, the authors discuss the technical and organizational issues such as Flash file structures and project architecture. They take a look at several working examples to give the reader a comprehensive overview of this topic. One of the most helpful aspects of this book is how the authors help you decide when Flash is not enough to get the job done and how to expand Flash’s capabilities with plug-ins. They discuss several of their favorites, how to find more on the web and when to make your own.

    One of the most important decisions that an animator will need to make is the choice between traditional frame by frame animation and tweening. The authors share their four step process for frame by frame animation and then discuss tweening and how to avoid common mistakes.

    I mentioned earlier that the authors discuss the use of a dedicated motion graphic software such as After Effects to take your Flash project to a higher level of quality and sophistication. They discuss some of the advantages to using After Effects for editing and composition such as complex camera movements and 3D effects.

    Flash has been plagued by one major drawback since its conception a decade ago and that is the extreme “digital” look of the vector artwork created in Flash. The authors share several tips and suggestions for enhancing your Flash project to achieve a more “hand-drawn” appearance to your animation including line styles and color choices. They also cover the digital equivalents for traditionally hand-drawn special effects such as distortion, drag, fade in/out and blurs.

    This book was a joint effort of several authors. Tim Jones is an Emmy Award-winning producer and writer and head of production at ANIMAX Entertainment. Barry J. Kelly is an Emmy Award-winning editor and artist and is also a member of ANIMAX Entertainment. Allan S. Rosson is animation director at ANIMAX Entertainment and has over twenty years experience as an animator. David Wolfe was an animator at ANIMAX Entertainment and is now with Cartoon Network Studios.
    Rating: 5 / 5

  • H. Abreu says:

    Since there was no review posted of this book I figured I’d add my bit. This is an independent review – but it isn’t entirely impartial. I work at Animax and have had the opportunity to read several of the chapters as part of my training, to work with the authors in a production environment and to see this book in action everyday – these are real world procedures used in a dynamic, award winning and fast growing studio.

    The chapters on character setup alone are worth the price of the book in my opinion. Learning these techniques you can maximize usability -and re-usability- of your art assets. You’ll find the time spent upfront, preparing characters the Animax way, will speed up your animation production which is a real boon to small independent studios with limited resources, and larger studios looking to better structure their pipeline.

    Amazon has an excerpt from the beginning of the book, and the publisher -FriendsofED- has a sample chapter posted on their website. You can use these to get a sense of the quality and depth of coverage of this excellent book.

    Rating: 5 / 5

  • YYZtech.ca says:

    This book is probably best for the reader who has some drawing experience, and preferably, a grasp of animation principlals as well as some Flash experience.

    It should be noted, there isn’t an over-arching animation project created in this book; However, readers could certainly follow along with their own project as the process is fairly linear, from the planning stages, through effectively using Flash’s library and a host of useful plug-in for tasks such as timing and motion tweening. There is a fair bit of coverage of Adobe’s After Effects, and the book discuses the pros and cons of doing various tasks in either software.

    For Flash animators, two chapters stand out in the 300 pages: There is one chapter on how to properly use Flash’s tweening tools so as to avoid the overly-precise look common with generated animations. A second is on 2D effects, covering common special effects like smoke, fire and water.
    Rating: 4 / 5

  • I’ve been a professional animator for over 10 years and I found this to be a valuable resource. It’s written by some very talented people over at Animax Entertainment, who have tons of production experience. It offers great organizational tips and tricks for building and animating your characters. It also gives so much insight from the perspective of working on a larger productive team. Sure it’s easy to develop your own ways of working when you work by yourself, but the suggestions in this book are a very smart and efficient approach for working on any sized project. They also give you a list of plugins that will help… and even describe how to make them work for you. And the information on how to make use of After Effects is just fantastic. I’ve adopted so many time-saving ways to work… things I never knew about in all of my years using Flash! I am using this book constantly for reference as I work on my new cartoon project. Thanks guys!
    Rating: 5 / 5

  • A. Hawes says:

    If you’re looking for a book that teaches you how to draw in Flash, this is not the book for you. It will, however, teach you the nuts and bolts of animation, the technical information necessary to make animation less time consuming, which is a must-have imo.
    Rating: 5 / 5

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